{"id":"shared/trait/secondary_ability/microgravity-operations","type":"trait","system":"secondary_ability","line":"shared","name":"Microgravity Operations","sources":[{"source":"BoS","page":28}],"category":"Skill","entries":["Things get weird when you leave Earth’s gravity. Although there’s no such thing as true “zero-G,” the radically altered gravitational forces found in strange Realms, spacecraft or Etherspace demand specialized training and experience. Without the Microgravity Operations Skill, a character in such environments cannot use dice from any Physical Ability; sure, he’s still strong or dexterous, but that martial arts training won’t do him a damn bit of good when the physics upon which those arts depend have been replaced by micro-gravity.","A rare skill-set outside the ranks of Technocratic Void Engineers, Microgravity Operations teaches you how to move and act in altered gravity. Each dot in this Skill allows your character to use a dot in his other physical Abilities. Let’s say that the guy mentioned above has four dots in Martial Arts; he could use one of them at Microgravity 1, two at Microgravity 2, and so on. Without such training, a person bounces and floats with very little control of personal physics; with this Skill, that same person knows how to use that environment to his advantage.","• Novice: Don’t hyperventilate and don’t throw up.","•• Practiced: You’re good so long as you have something to hang on to.","••• Skillful: It feels weird, but you’ve started to get the hang of things.","•••• Expert: You move almost as well in micro-G as you do on Earth.","••••• Master: You’ve spent so much time in space that you’re not sure what earthly gravity feels like anymore.",{"type":"header","text":"Possessed by","level":4},"Void Engineers, Astronauts, Ethernauts, Space Marines",{"type":"header","text":"Specialties","level":4},"Low-G, Micro-G, Vacuum Suit, Combat, Extra-Vehicular Maneuvers"],"dots":[{"dots":"•","text":"Novice: Don’t hyperventilate and don’t throw up."},{"dots":"••","text":"Practiced: You’re good so long as you have something to hang on to."},{"dots":"•••","text":"Skillful: It feels weird, but you’ve started to get the hang of things."},{"dots":"••••","text":"Expert: You move almost as well in micro-G as you do on Earth."},{"dots":"•••••","text":"Master: You’ve spent so much time in space that you’re not sure what earthly gravity feels like anymore."}],"possessed_by":"Void Engineers, Astronauts, Ethernauts, Space Marines","specialties":["Low-G","Micro-G","Vacuum Suit","Combat","Extra-Vehicular Maneuvers"],"_links":{"self":"/api/v1/records/shared/trait/secondary_ability/microgravity-operations","html":"/records/shared/trait/secondary_ability/microgravity-operations","parent":null,"children":"/api/v1/records/shared/trait/secondary_ability/microgravity-operations/children","sources":[{"abbr":"BoS","page":28,"folio":28,"title":"The Book of Secrets"}]},"_db":{"title":"Microgravity Operations","props":[["Type","Skill"]],"parent_id":null,"level":null,"category":"Skill","summary":"Things get weird when you leave Earth’s gravity. Although there’s no such thing as true “zero-G,” the radically altered gravitational forces found in strange Realms, spacecraft or Etherspace demand specialized training","tags":[],"children":[]}}