{"id":"shared/trait/merit/iron-will","type":"trait","system":"merit","line":"shared","name":"Iron Will","sources":[{"source":"V20","page":493,"folio":485},{"source":"W20","page":478,"folio":476},{"source":"BoS","page":46}],"entries":["When you are determined and your mind is set, nothing can thwart you from your goals. Characters using {@discipline Dementation|V20}, {@npc Dominate|V20}, or any other mind-altering magic, spell, or {@npc Thaumaturgy|V20} path against your character are at +3 difficulty.","Elder levels of powers like {@discipline Dementation|V20} and {@npc Dominate|V20} may overwhelm even this resistance. Against Level Six powers, the expenditure of a Willpower point through Iron Will only raises the difficulty of the Discipline roll by two. Against Level Seven powers, the difficulty is increased by only one. Level Eight and higher powers cannot be resisted with Iron Will.","This Merit does not affect {@npc Presence|V20} or other powers dealing with the emotions. Characters will Willpower scores below 8 cannot take this Merit."],"cost":3,"category":"Mental","_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"v20-core-merits"},"variants":[{"sources":[{"source":"BoS","page":46}],"entries":["Even by Awakened standards, you possess a formidable will. When you make up your mind or dig in your heels against mental influence, your determination’s hard to break. System-wise, your character receives three extra dice for his Willpower rolls whenever he faces a challenge to his convictions, or resists attempts at Mind magick, torture, exhaustion, and other debilitating attacks. If the character ever crosses paths with a vampire or other mind-controlling entity, he can shake off the effects of such assaults by spending a single Willpower point. See also the Resisting feat on the Dramatic Feats chart,","Mage 20, p. 403."],"note":"text differs from V20 (55%)"},{"sources":[{"source":"W20","page":478,"folio":476}],"entries":["You have a tremendous ability to resist outside attempts to take over your mind. You receive three extra dice to resist attempts to manipulate your mind, and may spend a Willpower point to shake off the direct mental control of a vampire. This Merit works only against direct mental control, not emotional manipulation; Gifts that induce frenzy still have the usual chance to succeed, for instance."],"note":"text differs from V20 (49%)"}],"_links":{"self":"/api/v1/records/shared/trait/merit/iron-will","html":"/records/shared/trait/merit/iron-will","parent":null,"children":"/api/v1/records/shared/trait/merit/iron-will/children","sources":[{"abbr":"V20","page":493,"folio":493,"title":"Vampire: The Masquerade 20th Anniversary Edition"},{"abbr":"W20","page":478,"folio":478,"title":"Werewolf: The Apocalypse 20th Anniversary Edition"},{"abbr":"BoS","page":46,"folio":46,"title":"The Book of Secrets"}]},"_db":{"title":"Iron Will","props":[["Cost","3 pts"],["Type","Mental"]],"parent_id":null,"level":3,"category":"Mental","summary":"When you are determined and your mind is set, nothing can thwart you from your goals. Characters using Dementation, Dominate, or any other mind-altering magic, spell, or Thaumaturgy path against your character are at +3","tags":[],"children":[]}}