{"id":"shared/trait/flaw/blind","type":"trait","system":"flaw","line":"shared","name":"Blind","sources":[{"source":"V20","page":492,"folio":484},{"source":"W20","page":476,"folio":474}],"entries":["You cannot see. Characters can compensate for the loss of vision by becoming more attuned to other sensory input, but visual cues and images are lost to them. Difficulties of all {@attribute Dexterity|V20}-based rolls are increased by two. Oddly, vampires with Aura {@attribute Perception|V20} ({@npc Auspex|V20} 2) are still able to use this ability, thought the information is interpreted via the other senses. On the other hand, vampires who need make eye contact to enact powers like {@npc Dominate|V20} against you are only at a penalty to do so (see the sidebar on p. 152)."],"cost":6,"category":"Physical","_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"v20-core-merits"},"variants":[{"sources":[{"source":"W20","page":476,"folio":474}],"entries":["You cannot see. You automatically fail any rolls based solely on vision. Difficulties on all Dexterity-based rolls are increased by two as well. All rolls made to step sideways are at +1 difficulty, as you cannot use the usual method of visualizing the other world. This flaw can be taken by metis characters as their disfigurement (for no freebie points)."],"note":"text differs from V20 (58%)"}],"_links":{"self":"/api/v1/records/shared/trait/flaw/blind","html":"/records/shared/trait/flaw/blind","parent":null,"children":"/api/v1/records/shared/trait/flaw/blind/children","sources":[{"abbr":"V20","page":492,"folio":492,"title":"Vampire: The Masquerade 20th Anniversary Edition"},{"abbr":"W20","page":476,"folio":476,"title":"Werewolf: The Apocalypse 20th Anniversary Edition"}]},"_db":{"title":"Blind","props":[["Cost","6 pts"],["Type","Physical"]],"parent_id":null,"level":6,"category":"Physical","summary":"You cannot see. Characters can compensate for the loss of vision by becoming more attuned to other sensory input, but visual cues and images are lost to them. Difficulties of all Dexterity-based rolls are increased by","tags":[],"children":[]}}