{"id":"mage/trait/instrument/drugs-and-poisons","type":"trait","system":"instrument","line":"mage","name":"Drugs and Poisons","sources":[{"source":"M20","page":592}],"entries":["Like the Brews and Concoctions described above, various drugs, poisons, venoms, and so forth change one state of being into another. In the case of psychoactive drugs, that state might involve radically altered consciousness. Practices from primal shamanism to psychedelic transhumanism use mind-altering drugs to cleanse the doors of perception and open a mage to new possibilities. Poisons, meanwhile, harm or kill inconvenient people – a nasty but traditional practice among alchemists, witches, and assassins. Such substances make excellent tools for Entropy, Life, and Mind Effects and range from natural toxins to hypertech drugs.","Chapter Nine’s section Drugs, Poison, and Disease features in-depth rules for the effects of toxins in your game."],"category":"Instrument","_links":{"self":"/api/v1/records/mage/trait/instrument/drugs-and-poisons","html":"/records/mage/trait/instrument/drugs-and-poisons","parent":null,"children":"/api/v1/records/mage/trait/instrument/drugs-and-poisons/children","sources":[{"abbr":"M20","page":592,"folio":592,"title":"Mage: The Ascension 20th Anniversary Edition"}]},"_db":{"title":"Drugs and Poisons","props":[["Type","Instrument"]],"parent_id":null,"level":null,"category":"Instrument","summary":"Like the Brews and Concoctions described above, various drugs, poisons, venoms, and so forth change one state of being into another. In the case of psychoactive drugs, that state might involve radically altered","tags":[],"children":[]}}