{"id":"mage/power/rote/trigger-conditioning","type":"power","system":"rote","line":"mage","name":"Trigger-Conditioning","sources":[{"source":"HDYDT","page":118}],"entries":["By adding {@sphere Time|M20} 4 to any of the {@sphere Mind|M20} Effects listed above, a mage can “install” a mental trigger: a phrase, a sensation, a code word, an activity, or simply a specific time at which the Effect “activates.” At that point, the “implanted” character makes a Willpower roll, difficulty 8, to see if she can break the conditioning. If so, then she resists the implanted command; if not, then she fulfills whatever Effects the other character had instilled."],"tags":["hdydt","feat"],"_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"hdydt-feats"},"level":null,"_links":{"self":"/api/v1/records/mage/power/rote/trigger-conditioning","html":"/records/mage/power/rote/trigger-conditioning","parent":null,"children":"/api/v1/records/mage/power/rote/trigger-conditioning/children","sources":[{"abbr":"HDYDT","page":118,"folio":118,"title":"How Do You DO That?"}]},"_db":{"title":"Trigger-Conditioning","props":[],"parent_id":null,"level":null,"category":null,"summary":"By adding Time 4 to any of the Mind Effects listed above, a mage can “install” a mental trigger: a phrase, a sensation, a code word, an activity, or simply a specific time at which the Effect “activates.” At that point,","tags":["feat","hdydt"],"children":[]}}