{"id":"mage/power/rote/the-warp-gate","type":"power","system":"rote","line":"mage","name":"The Warp-Gate","sources":[{"source":"HDYDT","page":81}],"entries":["Used mostly to shorten distances during travel, a “warp-gate” feat opens a small hole in space and lets the mage pass through. Generally, a warp-gate lasts a turn or two – long enough to enter – and then closes up again.","Depending on the size of the warp-gate, this might be a {@sphere Correspondence|M20} 3 or 4 Effect. Given the temporary nature of such gates, a mage’s player generally needs to roll only the number of successes noted on the {@rote Teleportation Locations|HDYDT} chart in order to establish that gate. A warp-gate that gets you back home? Two successes. One that gets you to a place you saw on the Internet? Five successes… and by all the gods, don’t botch!","For obvious reasons, it’s a good idea to use the Spotting a New Location feat before opening this sort of passageway."],"tags":["hdydt","feat"],"_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"hdydt-feats"},"level":null,"_links":{"self":"/api/v1/records/mage/power/rote/the-warp-gate","html":"/records/mage/power/rote/the-warp-gate","parent":null,"children":"/api/v1/records/mage/power/rote/the-warp-gate/children","sources":[{"abbr":"HDYDT","page":81,"folio":81,"title":"How Do You DO That?"}]},"_db":{"title":"The Warp-Gate","props":[],"parent_id":null,"level":null,"category":null,"summary":"Used mostly to shorten distances during travel, a “warp-gate” feat opens a small hole in space and lets the mage pass through. Generally, a warp-gate lasts a turn or two – long enough to enter – and then closes up","tags":["feat","hdydt"],"children":[]}}