{"id":"mage/power/rote/the-psychic-ward","type":"power","system":"rote","line":"mage","name":"The Psychic Ward","sources":[{"source":"HDYDT","page":102}],"entries":["By incorporating the {@sphere Mind|M20} Sphere into a ward, a mage can send out disconcerting emotions and subconscious impulses; blast trespassers with painful shocks; muddle the thinking of hostile parties; and even “change the mind” of someone within the presence of that ward.","• Each of the following psychic-ward feats counts as a"],"tags":["hdydt","feat"],"_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"hdydt-feats"},"level":null,"_links":{"self":"/api/v1/records/mage/power/rote/the-psychic-ward","html":"/records/mage/power/rote/the-psychic-ward","parent":null,"children":"/api/v1/records/mage/power/rote/the-psychic-ward/children","sources":[{"abbr":"HDYDT","page":102,"folio":102,"title":"How Do You DO That?"}]},"_db":{"title":"The Psychic Ward","props":[],"parent_id":null,"level":null,"category":null,"summary":"By incorporating the Mind Sphere into a ward, a mage can send out disconcerting emotions and subconscious impulses; blast trespassers with painful shocks; muddle the thinking of hostile parties; and even “change the","tags":["feat","hdydt"],"children":[]}}