{"id":"mage/power/rote/spotting-the-new-location","type":"power","system":"rote","line":"mage","name":"Spotting the New Location","sources":[{"source":"HDYDT","page":78}],"entries":["No smart teleporter goes somewhere he cannot see. Taking a turn to use {@sphere Correspondence|M20} 1 or 2, the mage gets an impression of the new location with a successful {@attribute Intelligence|V20} + {@ability Awareness|V20} roll. The difficulty of this roll is usually 6, although certain circumstances (darkness, storms, stress, etc.) might raise it and others (bright sunlight, clear concentration) may lower it.","If that roll succeeds, then the new location counts as being"],"tags":["hdydt","feat"],"_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"hdydt-feats"},"level":null,"_links":{"self":"/api/v1/records/mage/power/rote/spotting-the-new-location","html":"/records/mage/power/rote/spotting-the-new-location","parent":null,"children":"/api/v1/records/mage/power/rote/spotting-the-new-location/children","sources":[{"abbr":"HDYDT","page":78,"folio":78,"title":"How Do You DO That?"}]},"_db":{"title":"Spotting the New Location","props":[],"parent_id":null,"level":null,"category":null,"summary":"No smart teleporter goes somewhere he cannot see. Taking a turn to use Correspondence 1 or 2, the mage gets an impression of the new location with a successful Intelligence + Awareness roll. The difficulty of this roll","tags":["feat","hdydt"],"children":[]}}