{"id":"mage/power/rote/repeated-time-effects","type":"power","system":"rote","line":"mage","name":"Repeated Time Effects","sources":[{"source":"HDYDT","page":109}],"entries":["Altering time is infinitely recursive; the more you do it, the harder it is to do. Thus, each successive {@sphere Time|M20}-based Effect within a single scene must beat the number of successes rolled by the pervious {@sphere Time|M20}-based Effect. If you rolled three successes with a previous Effect, then it takes at least four successes to perform a second Effect; if you rolled six successes with that next Effect, then your need at least seven successes to perform a third Effect, and so on, and so on…","The exceptions to this rule are simple Prophecy and Hindsight Effects (described under Enhanced Perceptions), or the time-distortion Effects that let a mage speed himself up in order to gain further actions. Any other {@sphere Time|M20}-based alteration of the environment – time loops, reboots, triggered Effects, and so on – must beat the successes rolled in previous {@sphere Time|M20}-based effects.","This rule does not apply to multiple characters who use {@sphere Time|M20}-Sphere magick in the same scene, only to a mage who continues to use different feats of time within that scene. That said, the Storyteller may choose to raise the difficulty for {@sphere Time|M20}-based Effects by +1 for each character who’s using the {@sphere Time|M20} Sphere within that scene. “{@sphere Time|M20}-dueling,” then, becomes like a game of jenga, with the Paradox falling on the mage who’s unfortunate enough to botch a roll.","When a player wants to radically alter the flow of time – when she sets up time loops, isolates people from time, and generally does something bigger than using Past & Future Sight, speeding herself up or slowing herself down, then use the Feats of {@sphere Time|M20} Magick chart to find out the numbers of successes she needs to score.","From there, add more successes to cover the length of time involved, as per the Dilating {@sphere Time|M20} entry below. Moving another character three turns through time, for example, would require 10 successes (four for the feat + six to move him three turns)… possibly at +3 to the usual difficulty and three times the usual amount of Paradox if she’s able to move him backwards through time. (See the sidebar The Difficulties of"],"tags":["hdydt","feat"],"_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"hdydt-feats"},"level":null,"_links":{"self":"/api/v1/records/mage/power/rote/repeated-time-effects","html":"/records/mage/power/rote/repeated-time-effects","parent":null,"children":"/api/v1/records/mage/power/rote/repeated-time-effects/children","sources":[{"abbr":"HDYDT","page":109,"folio":109,"title":"How Do You DO That?"}]},"_db":{"title":"Repeated Time Effects","props":[],"parent_id":null,"level":null,"category":null,"summary":"Altering time is infinitely recursive; the more you do it, the harder it is to do. Thus, each successive Time-based Effect within a single scene must beat the number of successes rolled by the pervious Time-based","tags":["feat","hdydt"],"children":[]}}