{"id":"mage/power/rote/pieces","type":"power","system":"rote","line":"mage","name":"Pieces","sources":[{"source":"HDYDT","page":89}],"entries":["Parts are easier to animate than whole bodies. As a guideline, assume that a necromancer needs one success to animate a small “sample” (finger, heart); two to animate a complex part (hand, foot); three to manipulate a larger piece (head, arm); four to reanimate a collection of parts (limbs and torso); and five to make a dead body walk again.","Note that these Effects merely animate the remains – they don’t grant consciousness, or bestow any semblance of life."],"tags":["hdydt","feat"],"_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"hdydt-feats"},"level":null,"_links":{"self":"/api/v1/records/mage/power/rote/pieces","html":"/records/mage/power/rote/pieces","parent":null,"children":"/api/v1/records/mage/power/rote/pieces/children","sources":[{"abbr":"HDYDT","page":89,"folio":89,"title":"How Do You DO That?"}]},"_db":{"title":"Pieces","props":[],"parent_id":null,"level":null,"category":null,"summary":"Parts are easier to animate than whole bodies. As a guideline, assume that a necromancer needs one success to animate a small “sample” (finger, heart); two to animate a complex part (hand, foot); three to manipulate a","tags":["feat","hdydt"],"children":[]}}