{"id":"mage/power/rote/objects-in-flight","type":"power","system":"rote","line":"mage","name":"Objects in Flight","sources":[{"source":"HDYDT","page":76}],"entries":["The same rules apply when a mage wants to fly a broom, a car, a carpet, or some other object that isn’t usually meant to be used as an aerial transportation device. In this case, however, the mage will probably also want to add {@sphere Matter|M20} 2 to that {@sphere Forces|M20} Effect, in order to connect the Effect with the object in question; that way, the object doesn’t depend upon the mage in order to stay aloft.","The speed of a flying object depends upon the Storyteller’s discretion and the needs of the story. For simplicity’s sake, you could say that a flying object travels at 20 MPH for every success spent on making it fly. If Dr. Hans von Roth wants to make his Aston Martin Vanquish soar at 100 MPH, then his player would need to spend five successes on making it go. For details about spending successes, see the Dividing Successes"],"tags":["hdydt","feat"],"_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"hdydt-feats"},"level":null,"_links":{"self":"/api/v1/records/mage/power/rote/objects-in-flight","html":"/records/mage/power/rote/objects-in-flight","parent":null,"children":"/api/v1/records/mage/power/rote/objects-in-flight/children","sources":[{"abbr":"HDYDT","page":76,"folio":76,"title":"How Do You DO That?"}]},"_db":{"title":"Objects in Flight","props":[],"parent_id":null,"level":null,"category":null,"summary":"The same rules apply when a mage wants to fly a broom, a car, a carpet, or some other object that isn’t usually meant to be used as an aerial transportation device. In this case, however, the mage will probably also","tags":["feat","hdydt"],"children":[]}}