{"id":"mage/power/rote/morbidity-and-jhor","type":"power","system":"rote","line":"mage","name":"Morbidity and Jhor","sources":[{"source":"HDYDT","page":85}],"entries":["Death’s “sting,” as the Bible put it, comes through as the lingering touch of mortality: the Quiet fascination called Morbidity (see Mage 20, p. 558), and the Elemental Resonance called Jhor (p. 25). Both spread the influence of death into the life of a mage, and each can corrupt someone who’s not careful about them. Essentially, Morbidity and Jhor are aspects of the same thing – a collective metaphysical obsession with death. Story-wise, Morbidity and Jhor afflict a character with awful obsessions and tainted energies; game-wise, they inflict penalties that reflect the darkest side of necromancy.","In game terms, Morbidity and Jhor begin to affect a mage who…","• Relies too heavily upon magicks that involve death and decay;","• Kills too frequently or callously (especially with {@sphere Entropy|M20} and/ or {@sphere Spirit|M20} magick);","• Suffers extreme traumas that involve the threat and reality of death (torture, the loss of loved ones, repression of deathly urges, the damnation of a friend, and so forth);","• Spends unhealthy amounts of time around corpses, ghosts, and the trappings and essence of mortality;","• Continually botches death-related spells, or suffers a Paradox backlash of more than five points while performing a necromantic Effect.","The Resonance and Quiet sections of Mage 20 deal with the accumulation and effects of Morbidity and Jhor in game terms. From a story standpoint, a character who suffers from one or both of these effects soon becomes a deeply disturbing… and disturbed… person – the archetypical necromancer.","It’s worth mentioning, however, that neither Morbidity nor Jhor is inevitable. Some necromancers manage keep a balanced view of death. In that perspective, death is merely an aspect of life – not a subject for dreadful fascination but simply an inevitable part of the Cycle. Ideally, the Euthanatoi/ Chakravanti nurture that balance through their practices. Still, both in both dramatic and systematic terms, necromancy is a perilous craft. Mages who pursue it cannot remain unchanged by such experience."],"tags":["hdydt","feat"],"_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"hdydt-feats"},"level":null,"_links":{"self":"/api/v1/records/mage/power/rote/morbidity-and-jhor","html":"/records/mage/power/rote/morbidity-and-jhor","parent":null,"children":"/api/v1/records/mage/power/rote/morbidity-and-jhor/children","sources":[{"abbr":"HDYDT","page":85,"folio":85,"title":"How Do You DO That?"}]},"_db":{"title":"Morbidity and Jhor","props":[],"parent_id":null,"level":null,"category":null,"summary":"Death’s “sting,” as the Bible put it, comes through as the lingering touch of mortality: the Quiet fascination called Morbidity (see Mage 20, p. 558), and the Elemental Resonance called Jhor (p. 25). Both spread the","tags":["feat","hdydt"],"children":[]}}