{"id":"mage/power/rote/modifiers-in-combat","type":"power","system":"rote","line":"mage","name":"Modifiers in Combat","sources":[{"source":"HDYDT","page":31}],"entries":["Combat physics could be bent in one of three ways:","• To increase or decrease the odds of hitting the target;","• To increase or reduce the damage inflicted by that blow; or…","• To change the elemental nature of the attack itself.","In the first case, the mage adjusts kinetic physics related to targeting – blurring the target, deflecting the weapon, “bending” the path of the assault, and so on.","In the second case, the mage drops a “pinpoint physics adjustment” that intensifies or decreases the kinetic force of the blow.","In the third case, the mage removes the heat from fire, grounds the charge of electricity, and so forth. Depending upon the attack and the defense, this could become vulgar magick.","Here’s how those tactics play out in game terms:"],"tags":["hdydt","feat"],"_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"hdydt-feats"},"level":null,"_links":{"self":"/api/v1/records/mage/power/rote/modifiers-in-combat","html":"/records/mage/power/rote/modifiers-in-combat","parent":null,"children":"/api/v1/records/mage/power/rote/modifiers-in-combat/children","sources":[{"abbr":"HDYDT","page":31,"folio":31,"title":"How Do You DO That?"}]},"_db":{"title":"Modifiers in Combat","props":[],"parent_id":null,"level":null,"category":null,"summary":"Combat physics could be bent in one of three ways: • To increase or decrease the odds of hitting the target; • To increase or reduce the damage inflicted by that blow; or… • To change the elemental nature of the attack","tags":["feat","hdydt"],"children":[]}}