{"id":"mage/power/rote/fetters-and-remains","type":"power","system":"rote","line":"mage","name":"Fetters and Remains","sources":[{"source":"HDYDT","page":87}],"entries":["From a story standpoint, the necromancer typically gathers remains from the dead person’s body, “fetters” from its old life, or possibly people, locations, or items involved in its death. In Wraith: The Oblivion, these fetters link the ghost to its previous existence, and give it a tie to the living world. In Mage terms, such artifacts count as “personal items” on the {@chart Magickal Difficulty Modifiers|M20} chart. Regardless of the system involved, those fetters give the mage some power over the ghost. And while a sympathetic mystic could offer to protect or preserve the fetter, a ruthless one might threaten to destroy it unless the spirit does what she wants."],"tags":["hdydt","feat"],"_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"hdydt-feats"},"level":null,"_links":{"self":"/api/v1/records/mage/power/rote/fetters-and-remains","html":"/records/mage/power/rote/fetters-and-remains","parent":null,"children":"/api/v1/records/mage/power/rote/fetters-and-remains/children","sources":[{"abbr":"HDYDT","page":87,"folio":87,"title":"How Do You DO That?"}]},"_db":{"title":"Fetters and Remains","props":[],"parent_id":null,"level":null,"category":null,"summary":"From a story standpoint, the necromancer typically gathers remains from the dead person’s body, “fetters” from its old life, or possibly people, locations, or items involved in its death. In Wraith: The Oblivion, these","tags":["feat","hdydt"],"children":[]}}