{"id":"mage/power/rote/difficulties","type":"power","system":"rote","line":"mage","name":"Difficulties","sources":[{"source":"HDYDT","page":61}],"entries":["• The difficulty for this feat – as detailed in the Uncanny Influence section, p. 116 – is that opponent’s Willpower Trait, if the opponent is a normal human being, Willpower + 3 if the opponent is a mage or other Night-Folk critter (vampire, werebeast, etc.). Hence, it’s easier to influence normal people than it is to have the same effect on Black Suits, vampires, and other unusual antagonists.","• If he’s trying to discourage or enrage several normal human beings, then the difficulty is based upon the usual coincidental, vulgar, or vulgar without witnesses. Generally, this is a coincidental feat, especially if it’s backed up by some impressively badass glare.","• If he’s trying to discourage or enrage a bunch of Night-Folk or mages, then the difficulty is the highest Willpower within that group (or a default of 5, if no one in that group has a Willpower of 5) + 5. As detailed under Uncanny Influence, that strong-willed leader dictates the reaction within her “pack.”","Ideally, the mage can simply stop a “casual opponent” – that is, someone who’s not seriously intent on violence – before things get out of hand. One or two successes will most likely have the desired effect.","For details about overcoming a seriously dedicated opponent, again see The Basics of the Uncanny Influence section."],"tags":["hdydt","feat"],"_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"hdydt-feats"},"level":null,"_links":{"self":"/api/v1/records/mage/power/rote/difficulties","html":"/records/mage/power/rote/difficulties","parent":null,"children":"/api/v1/records/mage/power/rote/difficulties/children","sources":[{"abbr":"HDYDT","page":61,"folio":61,"title":"How Do You DO That?"}]},"_db":{"title":"Difficulties","props":[],"parent_id":null,"level":null,"category":null,"summary":"• The difficulty for this feat – as detailed in the Uncanny Influence section, p. 116 – is that opponent’s Willpower Trait, if the opponent is a normal human being, Willpower + 3 if the opponent is a mage or other","tags":["feat","hdydt"],"children":[]}}