{"id":"mage/power/rote/deflecting-missiles","type":"power","system":"rote","line":"mage","name":"Deflecting Missiles","sources":[{"source":"HDYDT","page":34}],"entries":["{@sphere Forces|M20} 2 can help a mage deflect incoming projectiles or energy-beams. If the mage wants to make that Effect look like a coincidence, then the {@system Arete Roll|BoS|Arete roll} acts like a dodge, with each success removing one success from the attacker’s roll.","If the deflection attempt gets more successes than the attack, then the bullets or beam go elsewhere, probably hitting something (or someone) else; if the mage scores twice as many successes as the attacker did, then the projectile or beam re-bounds on the attacker, inflicting its base damage on her instead.","Unlike other, more “simple” physics-warping Effects, this trick works only on individual shots. Such deliberate deflection tricks are based upon redirecting a single shot, not upon creating a “field” that may or may not work as effectively.",{"type":"header","text":"Alternate","level":4},"ly, the mage could just pull a Neo, decide to use vulgar magick, and stop all the bullets in midair with a successful {@system Arete Roll|BoS|Arete roll}. This really is vulgar as hell, but it’s quite impressive too – see {@rote The Neo|HDYDT} in the {@focus_practice Martial Arts|M20} section, p. 67-68."],"tags":["hdydt","feat"],"_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"hdydt-feats"},"level":null,"_links":{"self":"/api/v1/records/mage/power/rote/deflecting-missiles","html":"/records/mage/power/rote/deflecting-missiles","parent":null,"children":"/api/v1/records/mage/power/rote/deflecting-missiles/children","sources":[{"abbr":"HDYDT","page":34,"folio":34,"title":"How Do You DO That?"}]},"_db":{"title":"Deflecting Missiles","props":[],"parent_id":null,"level":null,"category":null,"summary":"Forces 2 can help a mage deflect incoming projectiles or energy-beams. If the mage wants to make that Effect look like a coincidence, then the Arete roll acts like a dodge, with each success removing one success from","tags":["feat","hdydt"],"children":[]}}