{"id":"mage/power/rote/conjuring-immaterial-mind-and-spirit-forms","type":"power","system":"rote","line":"mage","name":"Conjuring Immaterial Mind and Spirit Forms","sources":[{"source":"HDYDT","page":46}],"entries":["By combining {@sphere Prime|M20} 2 with {@sphere Mind|M20} 3, a mage can spin mental phantasms into semi-material form, crafting illusions, mental projections, dreamscapes and so forth that other people can see. As above, such things tend to be vulgar magick unless there’s a technological device (TV screen, holographic projector, mental-impulse monitor, etc.) involved in the Effect. For more details, see the section about the Arts of Illusion, p. 129-131.","A related application of with {@sphere Matter|M20} 3/ {@sphere Spirit|M20} 3/ {@sphere Prime|M20} 2 allows a character to craft ephemeral items: spirit-swords, spiritual armor, ephemeral tools, and so forth. Because those items have a thin sort of substance, that conjuration works the same way as material or mental conjurations. In the material world, those conjured items look and feel ghostly, glowing with a luminescence that betrays their innate Resonance; in the Otherworlds, those items are essentially solid, although they still might glow or echo with the appropriate flavor of Resonance.","At {@sphere Prime|M20} 4/ {@sphere Spirit|M20} 4, the mage to invest a spirit-entity with enough Quintessence to turn it into a solid, materialized form. That “solid spirit” has two health levels for every success","rolled after the first one; a creature invested with three successes, then, would have six health levels. When those levels get dispersed, the spirit returns to its ephemeral form – still intact as a spirit, but no longer possessing a solid body. In certain forms of {@sorcery_path Necromancy|Sorc} or Summoning (see those sections in this chapter), a mage can weave a body for the spirit she’s dealing with… either as a treat, or as a threat.","As mentioned elsewhere, conjured items last for the duration of the Effect unless the caster wants to dispel them before then."],"tags":["hdydt","feat"],"_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"hdydt-feats"},"level":null,"_links":{"self":"/api/v1/records/mage/power/rote/conjuring-immaterial-mind-and-spirit-forms","html":"/records/mage/power/rote/conjuring-immaterial-mind-and-spirit-forms","parent":null,"children":"/api/v1/records/mage/power/rote/conjuring-immaterial-mind-and-spirit-forms/children","sources":[{"abbr":"HDYDT","page":46,"folio":46,"title":"How Do You DO That?"}]},"_db":{"title":"Conjuring Immaterial Mind and Spirit Forms","props":[],"parent_id":null,"level":null,"category":null,"summary":"By combining Prime 2 with Mind 3, a mage can spin mental phantasms into semi-material form, crafting illusions, mental projections, dreamscapes and so forth that other people can see. As above, such things tend to be","tags":["feat","hdydt"],"children":[]}}